Spatial apps for web & headsets

AR / VR & Immersive

Spatial experiences for training, product and retail — engineered for headsets, mobile and the web.

What we do

What’s included

Technology

Tools we work with

Why Bitfumes

Built by engineers who ship

  • Senior team, no hand-offs

    The engineers on your first call are the ones who build your product.

  • 10+ years of engineering leadership

    Led by Sarthak Shrivastava, Docker Captain, AWS Certified Solutions Architect, AWS Certified Developer.

  • We teach this for a living

    156K+ developers learn from our founder on YouTube, and 100K+ on Udemy.

  • Production, not prototypes

    Tests, monitoring and handover are part of every build, not extras.

100+
Projects delivered
40M+
Users reached
98%
Client retention
9 yrs
In business

How to start

From first conversation to production

  1. 1

    Talk to us

    Tell us the problem. We come back with a straight view on whether it is worth building.

    Get in touch
  2. 2

    Build

    A senior team embeds with yours and ships in short cycles, with a demo every week.

  3. 3

    Run and improve

    We hand over cleanly, or stay on to monitor, support and extend what we built.

FAQs

Common questions

WebXR or a native app?

WebXR runs in the browser with nothing to install, which is ideal for reach. Native Unity apps suit richer experiences and headset-first use. We recommend based on your audience and devices.

Which devices do you support?

Modern phones and tablets for AR, and mainstream VR and mixed-reality headsets, chosen per project.

Can you use our existing 3D models?

Yes. We optimise existing CAD or 3D files for real-time use where possible.

Next step

Want this built into your business, not just explained?

Tell us the problem and we'll come back within one business day with a straight view on whether AI is worth it for you, and what it would take to build.

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