Spatial apps for web & headsets
AR / VR & Immersive
Spatial experiences for training, product and retail — engineered for headsets, mobile and the web.
What's inside
1 serviceWhat we do
What’s included
Technology
Tools we work with
- Unity
- WebXR
- Three.js
- Blender
- C#
- TypeScript
Why Bitfumes
Built by engineers who ship
Senior team, no hand-offs
The engineers on your first call are the ones who build your product.
10+ years of engineering leadership
Led by Sarthak Shrivastava, Docker Captain, AWS Certified Solutions Architect, AWS Certified Developer.
We teach this for a living
156K+ developers learn from our founder on YouTube, and 100K+ on Udemy.
Production, not prototypes
Tests, monitoring and handover are part of every build, not extras.
How to start
From first conversation to production
- 1
Talk to us
Tell us the problem. We come back with a straight view on whether it is worth building.
Get in touch - 2
Build
A senior team embeds with yours and ships in short cycles, with a demo every week.
- 3
Run and improve
We hand over cleanly, or stay on to monitor, support and extend what we built.
FAQs
Common questions
WebXR or a native app?
WebXR runs in the browser with nothing to install, which is ideal for reach. Native Unity apps suit richer experiences and headset-first use. We recommend based on your audience and devices.
Which devices do you support?
Modern phones and tablets for AR, and mainstream VR and mixed-reality headsets, chosen per project.
Can you use our existing 3D models?
Yes. We optimise existing CAD or 3D files for real-time use where possible.
Next step
Want this built into your business, not just explained?
Tell us the problem and we'll come back within one business day with a straight view on whether AI is worth it for you, and what it would take to build.
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