AR / VR & Immersive
WebXR & Unity
We build immersive AR and VR experiences for training, product visualisation and retail, running in the browser with WebXR or as native apps built in Unity for headsets and phones.
Spatial experiences
Web · Mobile · HeadsetIs this for you?
You’ll get value from this if…
- Training on real equipment is costly, risky or hard to schedule
- Customers need to see a product in their space before buying
- You want an experience that stands out at launches or in store
- You need the same experience on web, mobile and headset
Benefits
What changes for your business
Safer, repeatable training
Practise risky or rare procedures without the equipment or the risk.
Products in context
Customers see size, fit and detail in their own space.
Reach on any device
Browser-based experiences need nothing to install.
What you get
What we deliver
Experience design
Storyboard, interaction design and a playable prototype.
3D assets
Models and environments optimised for real-time performance.
WebXR or Unity build
Browser-based or native builds for the devices your audience uses.
Deployment
Hosting, store release or device roll-out, plus analytics.
How it works
From first call to running in production
- 01
Concept
Define the goal and the moment the experience must deliver.
- 02
Prototype
A playable version on the target device early.
- 03
Produce
Build out content, interactions and performance.
- 04
Release
Ship to web, stores or managed devices.
Example applications
What this looks like in practice
Typical applications of this service. Illustrative, not client case studies.
- 01VR training for equipment, safety or procedures
- 02AR product viewers for e-commerce
- 03Interactive showrooms and launch experiences
- 04Virtual walkthroughs of spaces and sites
Technology
Tools we work with
- Unity
- WebXR
- Three.js
- Blender
- C#
- TypeScript
Why Bitfumes
Built by engineers who ship
Senior team, no hand-offs
The engineers on your first call are the ones who build your product.
10+ years of engineering leadership
Led by Sarthak Shrivastava, Docker Captain, AWS Certified Solutions Architect, AWS Certified Developer.
We teach this for a living
156K+ developers learn from our founder on YouTube, and 100K+ on Udemy.
Production, not prototypes
Tests, monitoring and handover are part of every build, not extras.
How to start
From first conversation to production
- 1
Talk to us
Tell us the problem. We come back with a straight view on whether it is worth building.
Get in touch - 2
Build
A senior team embeds with yours and ships in short cycles, with a demo every week.
- 3
Run and improve
We hand over cleanly, or stay on to monitor, support and extend what we built.
FAQs
Common questions
WebXR or a native app?
WebXR runs in the browser with nothing to install, which is ideal for reach. Native Unity apps suit richer experiences and headset-first use. We recommend based on your audience and devices.
Which devices do you support?
Modern phones and tablets for AR, and mainstream VR and mixed-reality headsets, chosen per project.
Can you use our existing 3D models?
Yes. We optimise existing CAD or 3D files for real-time use where possible.
Do users need a headset?
Not necessarily. Many AR experiences run on phones, and WebXR experiences can fall back to a normal browser view.
Can the experience collect analytics?
Yes. We can track how people move through the experience so you can see what works.
Next step
Want this built into your business, not just explained?
Tell us the problem and we'll come back within one business day with a straight view on whether AI is worth it for you, and what it would take to build.